A place for me to tell you what I think about video games of every size, style, era and genre. Should be fun.
Saturday, 17 March 2012
Bombed and Wasted, and it's all just Diabolically Fine
Thursday, 1 March 2012
Back to the Front
The long and short of this is that I will try my very best to improve my writing habits and my vidz. Some news that has spurned me back into action is the recent leaking of some details on everyone's favourite 16 player, competitive deathmatch FPS game (with experience based levelling system)...
SIM CITY 5
I can still vividly recall my many hours spent with the various versions of this fine gaming series, that funky jazz music, the crazy depth of intermingling all that technology, TAXATION. 2013 can't come soon enough!
Saturday, 11 February 2012
Double fine and dandy
Now we have Mr Chris Avellone, of Obsidian Entertainment, making noises about possibly wanting to try to attempt some kind of similar thing at some point in the future.
Those guys down at Double Fine have created something very special with just their attempt at this endeavour, something that goes beyond just the software they are going to put out at the end of development, but they have gone and put ideas in people's heads. Very cool ideas. Inside cool people's heads.
I fuckin' love the video games.
Tuesday, 7 February 2012
Anno 2070 and on and on and on
Since I am on the subject of Anno 2070, we may as well jive for a minute on what I think about it, after putting around seven hours of playtime on the clock these will only be fledgling opinions and may well change over the course of the next 20 or 30 hours.
As far as RTS games go, this one differs a little from the norm (by that I mean the Command and Conquers and StarCrafts of this world). Here the focus is on a cycle of harvesting raw materials, processing them, turning them into useful products for construction or trade and then setting up supply lines with the AI characters on the map to boost your income/barter for the items that you need. This is placed over a familiar framework of city planning, taxation, management of power and food supplies, research and development as well as your inhabitant's happiness and safety.
With the emphasis on cultivation and trading rather than fast paced out-and-out warfare (although combat is a part of the game, in all my hours so far I have destroyed naught but one little pirate ship), you are guided down a slightly more gentle path in terms of pace and just how many actions you are expected to perform and respond to. This suits me just fine, as a big fan of those types of RTS games I am still more than willing to try something a little different from my usual experience, that being: Dawn of War, Homeworld, StarCraft, Command & Conquer, Dune II, Company of Heroes, Total Annihilation and Warcraft (other video games are available, or so I'm told).
I'm still finding my way with this game, but the more I play the more I feel like I'm learning a subtly different set of skills when compared to those aforementioned RTSes. I am, however, up to my ass in this one mission where my economy has just dropped right out from under me, I think I'm about 90 minutes into a mission that should have been completed in around 20. Whether it's just me or I've encountered a nasty bug, I don't know yet, can YOU help? /turns to point and look directly at you.
Friday, 3 February 2012
Fly me to the moon
I really shouldn't buy a flight stick and a copy of DCS: A-10C Warthog.
Quandary of the century.
Multiple hour-long videos showing my feeble attempts at getting the engines started would be something aright, it wouldn't be good, but it would be something.
Tuesday, 31 January 2012
Iota
Sunday, 29 January 2012
Theta
If you'd rather not do that, you can of course just watch me play it instead. You'll find information in the video description on how to try this out for yourself.
They're waiting for you Gordon...in the test chamber...







